The full case study is coming soon.
This summer, the Games team released a new stats and streaks feature for Connections, a daily puzzle game where players must find groups of four items that share something in common. Right before its launch, I worked on an animation that would draw users' attention to the new feature as part of a feature announcement popup!
All the interns on the Games team came together to participate in a mini 2-day sprint where our main goal was to experience the process of prototyping, iterating through, and playtesting puzzle games.
I worked on prototyping and designing the concept for a Connections spin-off, where the goal is to find the odd one out instead of grouping into categories.
We were also adamant about designing a game whose logo had new mascot/plushie potential.
DISCLAIMER: NOT A REAL GAME UNDER DEVELOPMENT BY THE NYT GAMES TEAM.
DISCLAIMER: NOT A REAL GAME UNDER DEVELOPMENT BY THE NYT GAMES TEAM.